I really love the aesthetic! Could you please share the technical details for how the look was achieved?
Hi and thanks a lot :) I'm working on Unity with Blender and FMOD. For the rendering, I'm using a low resolution camera, a color indexation, some sharpness and volumetric effects (like fog and sun rays). For the game feel, all movements is physic-based and every frictions are under control. My character is control by a state machine. I've worked several days on the FPS camera/character feedbacks.
You can go on my yt channel for mor stuff https://www.youtube.com/@okhalodev
...or wait for the next game and the devlogs coming with!