Nice dungeon crawler. Made it to the end of the demo.
I was fumbling around to figure out how to learn skills, I thought I had to find someone in town, but it turns out it was on the hero menu itself. I didn't read much into the abilities for this run. the fireball seemed weird to aim.
Major issue. sometimes crashes when loading dungeon.
I wish I could play totally with mouse and no keyboard required or even controller.
Potion/Mana potion buttons are great but they should display the count.
I was excited about managing a party but it seems you only get the dwarf so far. I was looking for a way to tell my party member to take a potion.
It isn't explained anywhere what death penalty was, if there is any. (I didn't notice)
Could use a lot of little polish, sounds, when things happen etc.
I think the bridge orc charged me twice?
It was starting to get repetitive, but I'd imagine the skills could keep it interesting going forward. Maybe even like epic boss fights or narrative stuff to break it up.
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Thanks a lot for playing! I think you are the first one that reached the end, congrats!
The game truly is in need of more polish and especially a more intuitive UI. I put in some blinking animation to the portraits to make the player click it after a level up, but apparently thats not enough :D
You are absolutely right about the potion counter, thats planned. Currently those buttons let each companion drink a pot if their health/mana is below a threshold (so they don't uselessly drink all of it). An easier way to force a potion on specific members could be great, but hard to do in an intuitive way.
Skill trees were also a first draft the way they are now. Choosing a new tree for the MC was a bit hacky. This whole thing needs more thought and work.