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(+1)

Man bouncing feels good once you get the hang of it! personally i would make it so if you're going fast and you try to move in the opposite direction the "stop and turn" animation should be even slower and longer to incentivize bounce-flipping instead.

something about the whole thing feels a bit sluggish and "low framerate" even though it is actually running smoothly, i can't put my finger on what it is

Thanks for blorbin'! I worry about making the default turning any slower because it might filter people before they learn about the bounce flip (you are probably one of the only people who have ever done it, tbh), and the awkward movement might turn people off because it feels bad. But I do see your point.


Do you think the sluggishness is visual or has to do with the actual gameplay and physics? I think there could be something about the low resolution or parallax that makes it feel that way.

the sluggishness is definitely a visual thing, the actual controls are very responsive