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Guys, this is real good work! 

I can't really imagine what a large job it is to make RPGMaker work so advanced, starting with Prowler and continuing with Groove (haven't touched Byte, yet), but as far as I know — it's real hard work. 

My infinite respects for the work and tenacity! 

Grapple mechanics feel a bit weird at start, like, I've got my 'game overs' not because of  'wanna-see-scenes', but because I really wasn't able to memorize what I must use to counter a specific grab. 

But on the third try, I was able to pick up the right one through just muscle memory, sort of. And I like how it works in the end. My best guess is that this grapple may advance and become a tad harder depending on how far we progressed. At least that's a suggestion if you haven't already had that idea in mind. 

Love that characters become bigger on screen (still dunno what sort of magic used to make them bigger than one tile, that giant tree in the original Grove still gives me wonders), on-the-go change of day\evening\night, looked good. 

And awesum that you brought art-animated scenes here too. 
Loved to see it in motion in the first tent defeat scene, wanna more. <3

Played macOS version. With somewhat quick stride over the game and everything found interactible, found no bugs\locks at all.

Always looking forward to your next releases, one of the best lewd game creators on my account, if not *the* best. Keep the good work guys, rays of support for ya :3

Thank you very much for the comprehensive writeup and all the positive words you had to say! And thank you also for sticking with the systems and learning them, even if it might take a few goes.