Loved it, real good!
What I would recommend is to not give the player so much camera movement, getting a prompt for keys made me feel like camera action was required to progress the story.
That being said, the camera angles covered in there are really good, so as devs you can use the different ones throughout to convey a transition in the story's tone, as opposed to letting the player tinker and watch the admittedly pretty set without the extra narrative impact of game-controlled camera switches
However, I just read that 'youre the director' bit, which is interesting I would LOVE to see a game where you shifting between cameras, and thereby changing the mood, changes the outcome
(Do tell me if that's already the case)