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(+1)

very nice super polished metroidvania. Great controls, art, sound, levels.

at the demo end screen. I was wondering if I could use the slide to get past the pillar with the 1 space gaps crawling with worms.

some targets like the red orbs are super small, i would prefer them to be bigger.

some of the entrace/exits aren't distinct enough visually to remember. I kept thinking, "was there where I came in?".

In the boss fight I wasn't sure if I had to aim for the mouth and the orbs were optional, but it eventually died.

I thought the gun would let me break the yellow blocks since it had yellow bullets, but I guess that was a misunderstanding.

I did feel lost after dash, not sure what could be done to better guide the player.

nitpicks

The controls are displayed in keyboard when playing on controller (ps controller btw)

would like to be able to close map with O

the game over screen I had to navigate once to select ok

I think the control scheme reverts to keyboard for a second when respawning.