I really appreciate the thought you put into this constructive feedback. I hear you about the clutter -- I'm generally a minimalist, but gotten different feedback in regards to whether people want constant access to the bars. They're actually all there because I had a few peoplerequest the ability to constantly monitor them. But that was only a few people, so in my next playtest I think I'll poll people specifically about what they think of that and see if I can discern a general preference. It's possible I could add in an option to display fewer of them? A light UI, so to speak.
I really REALLY hear you on the fact the cases are the weakest part. I know. I've been trying to make them more and more interactive. You actually prompted me to think that maybe I could rewrite them, lose the case UI, and make them scene sequences.
Then I talked to my production consultant about the fact I was considering redesigning the CaseUI and rewriting all five existing cases. He yelled "NO" five times, threw things at me, and then ranted about scope creep.
So....that may be an idea for Hearth & Holmes 2.
