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(+1)

I like how the maze’s origin isn’t explained — it feels like something we arrived after, not something built for us.
The maze feels remembered, not engineered.
I also love how the game pushes toward experience rather than numerical gamification; the silence inside the system feels intentional. ●
A dedicated deck could deepen that resonance.

Thank you.  (I created a dedicated deck for my first Descended From the Queen game, as part of a Kickstarter campaign that allowed me to pay a layout specialist.)

(+1)

It shows care for the object, not just the rules.

That’s something I admire. ●