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Really pleasant visuals and I like the atmosphere you've created with both your visuals and the audio. I really like the health bar/collar light thing, the colours convey health level pretty clearly. The music change when engaged in combat also feels really seamless and nice, I didn't notice it upon the first few enemies but still felt the vibe change.

The recoil on the gun feels pretty decent, it's enough to increase tension by making me worried about missing shots but it doesn't feel unfair or frustrating.

Starting camera speed is super fast both with keyboard+mouse and a controller, I played around with adjusting it in the options but didn't really manage to find the right middle point. To be fair that's in part because your QUIT button's area is so big and right under the camera speed slider, so I clicked it a whole bunch of times on accident when using a mouse. Controls other than that felt fine with a controller, I accidentally used the flashlight instead of shooting at times but I figure it's the kind of thing that varies person to person and I would get used to as I play.

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Thank you for your kind words.

Apologies for the shitty options menu. That was a holdover from previous demo days I haven't gotten around to making it better yet. This goes for the fast camera speed as well.

I'm curious how you managed to use the flashlight instead of shoot. Was that with KBM or controller? In both cases they seem like fairly distinct buttons that wouldn't get mixed up, but if you can elaborate I'd like to hear it. I do intend to add the option to remap your controls in the future, though. I think regardless that will fix the issue you were having.

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It was with the controller; I think it's just muscle memory from other games with aiming/shooting I play that have those controls! But like I said I think this is the kind of thing a player gets used to as they play a game (and having the option to remap controls will be great) , I just thought I'd mention it.