thanks for the feedback and kind words!
youre not the only one who got confused by the right end of the map. it was supposed to be a beach with water, some small wave animations or even static white caps drawn in would have gone a long way. its too flat so it just looks like dark ground instead of water.
and how much tutorial to give was a hard decision. i didnt want to give too much, but youre right the basic mechanics should have been spelled out clearly so players can focus on the real puzzles.