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(1 edit) (+1)

thanks for the feedback and kind words!

youre not the only one who got confused by the right end of the map. it was supposed to be a beach with water, some small wave animations or even static white caps drawn in would have gone a long way. its too flat so it just looks like dark ground instead of water.

and how much tutorial to give was a hard decision. i didnt want to give too much, but youre right the basic mechanics should have been spelled out clearly so players can focus on the real puzzles.