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The premise of a therapeutic get away spa going rogue is very strong. I love the idea of using a promotional pamphlet as your module too. But unfortunately I think it obstructs some of the information you're trying to get across.

In the end I'm not sure how to use the module. Right now it reads like a halloween haunted house where you go from room to room and encounter fun monsters.

I'd love to know if I missed some implied details (or even just missed reading something).

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I appreciate the feedback! My intended goal for module use is that the players will be in the clinic and at some point it goes into lockdown/doors shut. In order to re-open the doors, they need to get to the Control Room and disable the airlock to then leave. 

In the midst of the lockdown, the A.I. running the clinic has uploaded itself to the perfect specimen and is “performing survivability testing”, whether you interpret that to mean for the specimen itself or to evaluate the players. 

I figure this location could be used in Prospero’s Dream a few times without triggering the trap if players want a location name for shore leave or if they visit for other reasons. Then at some point, the A.I. triggers the events in the module. 

Based on folks’ feedback all this may be too interpretive/free-form, so I plan to  either add more concrete details in the form of “handouts” like the terminal entries that explain things further, or figure out how to explain this in the corporate pamphlet without breaking the “promotional pamphlet” feeling. Maybe using some legal jargon. 

This sounds great! I think Thursday's suggestion of having a player facing "corporate brochure" and a warden pamphlet for when things go south is such a great way of doing this.

You could even include the shore leave/player facing rules in the pamphlet so it's not just in world stuff. It's actually useful to the Players! 

I would detail some advice (or maybe a procedure depending on what the PCs interact with) for deciding when to put the place into lockdown on the Warden pamphlet.

Maybe the AI asks the PCs questions about "what is it like to have a physical body" and other ominous questions each time they visit until it decides to upload itself.

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Oooo these are great ideas! Just another reason for me to put together a player-facing full-corporate pamphlet haha. I love the idea of incorporating shore leave rules there too. Thanks!