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(7 edits) (+1)

The more I play tested the special build the more I disagree with people saying the grapple element makes the combat less engaging. To me, it creates a strong incentive to defeat enemies because now you actually need to put in some effort to beat them; in the past it was just a stats check. At the same time, it spices up the punishment when we fail and makes the stripping of armor feel natural and involuntary. Looking back, I find it funny because I always purposely strip and surrender whenever I encounter a new mob, which is kind of contradictory to what an adventurer should do. Yes, there is a learning curve, but honestly, it’s not that bad. Plus the grapple element makes enemies feel more vivid and interactive. But I do see why people are saying that and perhaps I can share some thoughts to point it out:

1.Remember the grapple element states — Charm, Molest, and Strip? In the current build, there’s no difference in punishment when the player fails a grapple. I understand that enemies are performing multiple inputs, but in this case, it breaks the immersive rhythm of the combat. Maybe the enemies can choose one element as punishment? For instance, charm punishment costs you more stm, strip deprives one more layer of armor, and molest triggers some special debuffs and moves?

2.The current combat contents are leaning heavily towards the first half, where in struggle stage there isn't much gameplay content. Since you already developed QTE, I believe using it in struggle stage can possibly be a great idea as struggle movements are typically intense.


Please don't design the grapple element as if it is an add-on inside the combat system!!! It is like listening to a new song where you need to give it a second try to truly appreciate it. Throughout the years I played Grove, this is the first time I’ve been genuinely motivated by a challenging gameplay experience and felt a strong desire to win a battle!!! You two are doing a great job, and I hope you stay confident in your design!!! :3

(+1)

Thank you for the kind and positive encouragement and feedback for the grapple systems! Sadly not everyone agrees with your sentiment, which is why we are going to keep it largely optional... but for the folks like yourself that do enjoy it, we'll try our best to continue to improve it and make it even more engaging.

Deleted 6 days ago