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The grapple triangle reminded me of a Japanese adult game called Ultimate Fighting Girl 2, whose  real time combat minigame is an RPS QTE 'attack/defend/break' - where if  your opponent attacks, you guard, if they guard, you break their stance, and if they move to break your stance you attack, with a little sliding scale based on how much you 'charge' your action between rounds.  Worth checking because I found the UI of that game very pleasing to use.

So this demo kind of felt like a 'can i copy your homework' type deal (likely unintentionally, as RPS isn't a unique concept) but the words used made it very unintuitive to come up with a mnemonic (molest beats stripping?) and also don't really fit the cutscene (is the tent enemy molesting, charming, or stripping as it tries to facefuck me???)

and so I ended up just memorizing the color sequence...so it's kind of immersion breaking in a way because it feels like an abstracted intrusive minigame rather than me as the player 'struggling' or 'grappling'...

Also like the character inventory/map/etc  menus felt a little laggy as it pops open, probably just tech demo things. All the same, wish the best with this project!

(2 edits)

I think Molest, Strip, and Charm are for the enemy, because they can initiate grapples too. So you’re actually countering by restraining your armor when stripping, avoiding the molest, and striking when they charm. You aren't molesting enemies NONONO.

This guy's got the right idea!