The grapple triangle reminded me of a Japanese adult game called Ultimate Fighting Girl 2, whose real time combat minigame is an RPS QTE 'attack/defend/break' - where if your opponent attacks, you guard, if they guard, you break their stance, and if they move to break your stance you attack, with a little sliding scale based on how much you 'charge' your action between rounds. Worth checking because I found the UI of that game very pleasing to use.
So this demo kind of felt like a 'can i copy your homework' type deal (likely unintentionally, as RPS isn't a unique concept) but the words used made it very unintuitive to come up with a mnemonic (molest beats stripping?) and also don't really fit the cutscene (is the tent enemy molesting, charming, or stripping as it tries to facefuck me???)
and so I ended up just memorizing the color sequence...so it's kind of immersion breaking in a way because it feels like an abstracted intrusive minigame rather than me as the player 'struggling' or 'grappling'...
Also like the character inventory/map/etc menus felt a little laggy as it pops open, probably just tech demo things. All the same, wish the best with this project!