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This, just came from seeing it got taken down omg😭 And what does this mean for Shiny Days, Cross Days and the custom engine in general???

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The plan to port Shiny Days to web has been scrapped since I don't want to interfere with the sales of any existing releases of these games.

I am still working on translating Cross Days, so the custom engine hasn't gone to waste. From what I've seen the Japanese version isn't available for purchase, is unstable, crashes frequently, and has no official English release, so it appears to be abandonware.

Of course, I will be consulting with JAST USA about this before releasing anything publicly. So you might even see an official translation for the game one day depending on how that goes!

Great to hear, and this is a little later than I thought to ask about, but will there be any way of keeping up with Cross Days progress? It’s the third main game, and the only one not in english. The Strip games and Island Days aside, despite being curious about Island Days too and all, can stand aside pretty much, and I’m dying for a cohesive way to finally be able to say all 3 were playable from beginning to end (all routes) some day.

It’d be wonderful if they gave Cross Days the School Days or (even better,) Shiny Days treatment someday though. It’d be an opportunity to make Cross Days what they had wanted it to be back then but couldn’t achieve (The development history in consideration + all sorts of content shown pre-release and left over in the game files that clearly never made it into the final game, plus doing it now would be significantly higher quality too and all)

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I'm working in a private github repo right now so the only updates are gonna be on my Itch.io page when I feel like there's enough progress to an update post. I also saw my game linked on the School Days subreddit (which is where JAST USA seems to have first found out about it) so I might post updates there as well.

As for the progress itself, I actually started translating a few months ago and picked it up again recently. Episode 1 is now fully translated (120 files total), with Episodes 2, 3, and 4 still ahead (about 1911 files left to go).

I'm not too interested for the other games since they are spin-offs and I doubt they run on FORIS so I'd have to make a new engine for that.

Also, Island Days is for Nintendo 3DS and I don't even wanna start to think about how I'd re-engineer that.

I also hope Cross Days would get a remaster someday, since that'd be the perfect chance for an official English release. You can tell the original was rushed, it barely works & there are tons of leftover files, even unfinished pre coloring stage line art still sitting in the game data. XD

Also, it's kinda funny to me how we're discussing School Days in the comments of this completely unrelated tool I made.

True! There’s just about no other ways to reach you other than your email, so this just felt the easiest! That being said, all in on agreement regarding the other games, Cross Days is the center-piece for now! It’s SUPER reassuring to hear that Episode 1 is fully translated, makes me super excited to hear about 2, 3 & 4 respectively down the line!