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The ironic thing about these game–making tools is that, while they encourage creativity, all the creativity is self–contained within the program and will never let you actually alter the program, limiting what a developer can do with it, and causing development to depend on a vendor who can change the program arbitrarily and at any time.

This closed–source, proprietary model is really disingenuous for the thing you’re trying to promote, which is making new developers. Developers need source–code in order to build new programs. They need it to be creative, to build games that last, and to build things that their fans and students can learn from. Otherwise they’re taught to be selfish and keep the knowledge to themselves. And when that happens, nobody wins.

You need to ask yourself, kind developer, if it’s more important to show you distrust the user, to say that they can only be creative on your terms and your terms alone, or if it’s more important to let them be free and release the source to this thing you’ve done.

Or, you know, just make another cynical capitalist product that will be forgotten about the instant you stop supporting it. The reason DOOM is still popular after twenty years is because people can alter its source code and make mods. What will you do? Be bigger than DOOM, or fall to the wayside?


Check out Superpowers, CraftStudio's open source HTML5 successor:

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Yeah, I like Superpowers. I like what it does. I like its professionalism. I like how it's free as in freedom, and not just being leased to you. But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?

It's good for business, this whole free software thing. All my work is in the public domain; all I know is that everyone can enjoy my work after I die, and not have to ask my greedy heirs for permission to view the art I made. I bet you could do something similar. I made half a million words in my life. I wonder what this program will do?

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> But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?
> It's good for business, this whole free software thing.

CraftStudio is 3 or 4 years *older* than Superpowers. I've just made my legacy program free and all you can find is cynical ways to interpret it, it seems.

Anyway, thanks for your feedback. CraftStudio was not designed as an open source platform, it has centralised dependencies. Open sourcing it would be a good bit of work that I'm not willing to put in at this time. Maybe someday.


I just want what’s best for you, dear.

Sparklin, the fruits of your intellectual labor should be utilized in the fashion you desire. All hold a natural right to thrive from the gains of personal endeavor in a marketplace of opportunity. Peace out and prosper wildly.


I don't know why you're getting so much flack for this. I used Superpowers for a while and totally plan on coming back to it when I'm good enough with Typescript to expand it where I need it to go. That you released your older software for free at the end of its life seems like a pretty awesome thing to do, so thanks!