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WHY ARE DISTORTION MATERIAL AND JIZO POWDERS SO SCARCE THEY ARE THE RAREST ITEMS IN THE GAME

Pretty cool fun. The crafting mechanic was doable in the first few days but then became basically impossible, and you dont get enough customers to need to do crafting yourself after that point. So I left all the crafting to my haniwas while the rest went into searching. Ordering haniwas to barter seems kinda redundant since bartering takes like 2 negotation clicks and accepting. The main problem with crafting is you have to close the menu to double check what the customers want and you have to scroll the options until you get the right one. If it were a list instead, and it showed you all the current orders on the side when opening the crafting menu, it would make it a whole lot more viable to do it manually.

By the third day, it becomes a pretty fun auto sim where you just have to buy the materials you are lacking and get the orders from the spirits. Spirits do come frequently enough that you cant just stay at the shop menu for too long.

Also, I REALLY appreciate the game letting you choose when to start the work day, letting you get familiar at least a little bit with the UI. For some reason, other games of a similar work management genre immediately throw into the work with a time limit which makes it more overwhelming than it should.

My biggest challenge was honestly that for some reason, distortion matter and jizo powders were disproportionally just more rare than any  other material in the game, despite just being one star (which i assume is rarity?). Broken cds are the same rarity and I still usually had an abundance of them so idk why those 2 specifically were so rare.

The art was pretty wonderful.