I love this game so far, it really captures the spirit of what I call the Gnorp-like genre. It's satisfying, it's addicting, and you can physically see your upgrades working, not just as a number going up or down.
I do have some things that I would like to see, some for gameplay reasons, some for just personal satisfaction. For my personal things, I would like to be able to toggle individual buildings on or off. Maybe I want to see the dwarves all throw their picks at the same time, maybe I want my runners to stay away from debris for a moment then all rush out to pick at the ore pile, maybe I want a mountain of lasers or ballista to fire at the same time, it's just something I want to be able to see but not important.
For actual gameplay purposes, though still somewhat personal, I would like to be able to sell buildings and get dwarves back from selling them, with maybe a hit to the gold return. Prestige is a major part and you could tie it behind that, but nothing irritates me more than wanting to say do an all flamer build, but absolutely having to have that one single pickaxe thrower in the mix that got the build going after a super long time of saving dwarves for my build. I like to have unified units using the same tools sometimes, and so being able to redeploy dwarves after scrapping them would be nice, maybe even make it soft reset without a prestige, but just delete all your buildings and return all dwarves, something along those lines.
Also, I have seen people talking about the discovery of upgrades, and solutions to fix it. I would recommend making it so they are still hidden, but don't get hidden again after a prestige. It kind of makes it hard to keep a build idea in your head if you don't remember exactly everything you wanted to buy for it.
The game is good, I'm 100% gonna buy it on steam when it releases and ofcourse you are not obligated to include any of my feedback if it goes against your vision.
I originally had plans to disable units so you can control calamity and retrieval, but it did present various design and balance issues. But I might add a ritual that puts a unit to sleep/meditate for a bit and after it wakes up it's temporarily empowered, or something like that.
Selling buildings does not offer a lot gameplay wise, but it does introduce some issues I think. Maybe just selling units, but maybe the biggest annoyance here is that you are forced to always have miners in your build. So maybe the solution is that after first prestige you no longer need to build miners to unlock other buildings/units. The reason you're forced to buy so many miners now, is so that new players are led to have good production and do not get noob-trapped into buying too many non-productive buildings early and then end up having bricked or super slow start.
Indeed. I will add the display of upgrade requirements. Probably after you buy them once, they become revealed for following runs.
Thank you for the kind words and feedback!