I love this game so far, it really captures the spirit of what I call the Gnorp-like genre. It's satisfying, it's addicting, and you can physically see your upgrades working, not just as a number going up or down.
I do have some things that I would like to see, some for gameplay reasons, some for just personal satisfaction. For my personal things, I would like to be able to toggle individual buildings on or off. Maybe I want to see the dwarves all throw their picks at the same time, maybe I want my runners to stay away from debris for a moment then all rush out to pick at the ore pile, maybe I want a mountain of lasers or ballista to fire at the same time, it's just something I want to be able to see but not important.
For actual gameplay purposes, though still somewhat personal, I would like to be able to sell buildings and get dwarves back from selling them, with maybe a hit to the gold return. Prestige is a major part and you could tie it behind that, but nothing irritates me more than wanting to say do an all flamer build, but absolutely having to have that one single pickaxe thrower in the mix that got the build going after a super long time of saving dwarves for my build. I like to have unified units using the same tools sometimes, and so being able to redeploy dwarves after scrapping them would be nice, maybe even make it soft reset without a prestige, but just delete all your buildings and return all dwarves, something along those lines.
Also, I have seen people talking about the discovery of upgrades, and solutions to fix it. I would recommend making it so they are still hidden, but don't get hidden again after a prestige. It kind of makes it hard to keep a build idea in your head if you don't remember exactly everything you wanted to buy for it.
The game is good, I'm 100% gonna buy it on steam when it releases and ofcourse you are not obligated to include any of my feedback if it goes against your vision.
woobygoober
Recent community posts
The gameplay is pretty simple, which is fine. It's a great base but needs something to get retention, a reason to keep playing other than just seeing what the upgrades do, but it's got soul which I like.
The music is like if Cult Of The Lamb and Binding Of Isaac had weird freaky video game music sex and gave birth to this. (it's really good)
Actually the worst possible camera I have ever seen in any video game ever.
I tried my hardest to beat the demo, but not being able to keep track of where I am because of the shitty camera, and getting one shot by her because when you get caught and the animation plays she spawns back on top of you and does it again, I just was not able to even get anywhere. Even when I did manage to get the curse filled, 90% of the time I couldn't even build domination because the timing circle for the pictures just didn't show up at all.
Very fun. I quite like this type of game style, and I wish there were more games like it. The art style is insanely satisfying to look at, the pixel and the portraits.
One thing I recommend is some sort of system to protect the XP crystals, so that instead of disappearing, they will clump up into a bigger crystal. Its not a problem right now, but if more weapons and items are planned for the future, it will make the game much more difficult.
I played to the 30 minute mark where what happened was exactly what I expected, which is great. However instead of having the final "enemy" be the same for every map, I suggest having one that is themed around that specific maps style (for example a giant goblin thats faster than you).
Over all a good game, and I cannot wait for it to be developed further.
This game has saved me from boredom in my classes when I'm not doing anything, but obviously this was not made to run on the chrome books I have managed to get all songs working except for week 2 and the 2 Christmas songs. They crash on launch. Pico songs also have really bad lag spikes. Would it be possible to have graphics settings in the future to disable animated backgrounds or something along those lines?
fun game, just takes too much work to find all of the hidden things to figure out what card it is, with the intro having to play everytime. So far all I found was 3 different interactions to gurantee a card right. Still have no clue what the skeleton does. 6/10, good game too much work for tits and whatever else is at the end.
The game, it messes with my head, it gets in your brain it just messes with everything. You expect the unexpected for the letters but then are still suprised. Up to Elephant it was fine, then things took a turn. Nobody would expect the tomato to be the picture for the word "fruit", heck, most people dont even know it is a fruit. You think you know what K is, then it turns out that the kangaroo is actually Joey, so then what would K be? It is basically the most intense psychological brain tease in the world. The repeated clicking after you fail gets to the point where you mindlessly blurt the names of each object out loud without knowing it. The anger builds up as you guess with no clue of what letter could possibly be represented by which picture. Guessing it right doesnt ease the pain, it only makes it worse when you figure out what the word was, and realize how stupid you were, then you question on whether you are stupid, or if the game is illogical in what picture was represented by what picture. I spent nearly 30 minutes and could only get to K before I felt my mind slipping.
