Folklore with survival horror is always a fantastic combination and this game is proof of that. Loved the atmosphere, loved the premise, the map is not THAT huge after you understand how to navigate it, graphics are lovely and no major bugs to spoil the experience. Still there are a couple things that I would personally like to see implemented. First, make the game just a tiny bit brighter or make the flashlight function differently. Yes the game is SUPPOSED to be dark, but we are also supposed to be able to see something XD. A third option to "fix" this, is to make the braziers that are scattered around the map interactable so we can light them up. Second, I was kind of dissapointed that we didn't get a visual of the monster when it gets us. I hate jumpscares, but in this case it would work fantastically, maybe even not a visual but more intense and visceral audio elements of the monster attacking us. Of course, this is a game that was submitted for a game jam, and with that in mind it's more than "good", yet if you'd like, keep my suggestions for your future projects. Keep up the good work! Cheers!
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Thanks for the feedback, I'm a one man band so it can be difficult to squeeze it all in with the time limitations, I will definitely take onboard the interact able lighting elements around the map.
How would you feel if they were on a timer (due to rain it can make sense) so you can't just light up the entire map?
Any feedback is always welcome 😁
Oh, definitely that would work nicely, plus it would add another element of "resource management", so to speak, by giving the player limited time to explore their current surroundings. On top of that, you could possibly have the creatures attracted to the braziers/torches while they are producing light,making the situation feeling even more urgent, but I'm not sure that would be appropriate story-wise, since I know little about the Jikininki folklore and if they hate light and/or fire.