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(+2)

The title screen is a really good cover for the game, especially given how the elements move around as the cursor does. I enjoyed the smooth gameplay of this one, plus the ability to go crazy on the needle/sword swings to shred foes easily. The graphics are also colorful with a comprehensive tileset in use. The music doesn't overstay its welcome, and it's balanced quite well for listening during play.

I did notice a few gameplay issues. One issue was being rushed immediately by foes upon entering a room, which is okay if it's meant to be run all in one go (ex: Pizza Tower or some other speedrun-focused game). The other one is the lack of substantial I-frames against things, which doesn't mix well with the apparent lack of regen / health items. The likes of Vampire Survivors executes this well by letting the player build HP and regen while also having no I-frames - but The Legend of Zelda often goes the other way by having I-frames without being too unreasonable about the amount of heart pickups.

Otherwise, the theme implementation is fun, and there are some good puzzle mechanics with the controls. I overall had good fun playing through this short-but-sweet game! ^.^

(+1)

The intended route was having iframes, but its implementation was forgotten during the jam (The uploaded postjam build does have iframes). I agree that foes are a bit too much on the aggressive side. I think at least a little spawn animation/delay would make the game smoother. Thank your for playing and your feedback !