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(1 edit) (+1)

The gameplay is really interesting; I liked the concept of having to run away from the killer to survive (well, I wouldn’t say we escape haha, I think surviving for as long as possible would be the right term).

Although I expected at some point to encounter a game with the premise of an infiltrated killer, the gameplay really surprised me. It’s simple and effective, creating the necessary tension to keep us on edge at all times.

Even though I’m terrible at fast-paced games like this, surprisingly, I managed to score an incredible 4692 points. I was even surprised by how long I managed to outrun the killer.

If I may offer a tip regarding the menu—although it’s a subtle detail that doesn’t interfere with gameplay or affect the game in general—if the text color changed based on mouse hover, it would add a more polished feel to the menu. This indicator would be particularly useful if you plan to expand the menus and add more options.

I was going to try and beat my high score, but unfortunately, I won’t be able to. The blur effect during the run caused me a bit of dizziness. I think it would be interesting to add an option to disable it, especially for players who are more sensitive to this kind of effect. I know it’s meant to enhance the feeling of running and speed, but it’s used quite heavily, considering we’re practically running the whole time.

Another interesting idea would be to at least add a power-up, like a stick, so that if we get caught by the killer, we could prevent them from killing us if they catch us at least once, giving the player another chance to escape without losing their current score.

The game is really engaging because of the scoring system. I’d say it’s a great job overall. Congratulations on the game, and good luck in the jam!

Edit 1:

Speaking about immersion and atmosphere, I really liked the sounds used. As for the art, although it was clearly AI-generated, everything somehow felt harmonious. However, it would be interesting to see a more unique identity used in future projects to help differentiate your game.