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The story inspired by Little Red Riding Hood definitely fits the theme perfectly haha, since the wolf is, without a doubt, an unwanted guest (actually, it even reminded me of my own game, where a wolf is also the unwanted guest).

I have to admit, I was really confused about how to play the game. Even after reading your tips in the comments below, I struggled to get past the first level. Without a doubt, a tutorial would be essential to make the gameplay more solid, linear, and progressive.

I really liked the art you created, along with the atmosphere and the wolf's jumpscare on the screen. I believe there was a resolution issue in the game because when I opened the menu, I could only see the edge of the buttons on the left side of the screen, almost like they were cut off, and I almost couldn’t start the game because of this. (Strangely, this has happened with several Unity games I’ve played, but I have no idea why).

I also read about the puzzles you added to the game and their functions. Although I didn’t reach them, unfortunately, I can say they were great additions and seem varied enough to keep the engagement high throughout the gameplay. Definitely a very creative touch on your part.

However, remember that it’s essential for the player to be able to at least get through the first level to feel motivated to try the others. That’s why it’s always a good idea to include as many explanations as possible, especially at the start of the game.

As a developer, I appreciate your effort. With limited time, you managed to deliver something playable, which is already a great achievement. Congratulations on the game, and good luck with the jam!

Deleted 59 days ago

First of all, thank you very much for your feedback. I think the beginning turned out a bit difficult. Originally, the wolf’s movement speed was supposed to be slower, but I made it faster. Of course, when you’re the developer, it’s much easier to play your own game since you know exactly how everything works. I also couldn’t explain the gameplay in enough detail, which is my fault. As for the visual button issue, I didn’t quite understand it, because after building the game I didn’t notice any problems. Maybe it’s related to resolution differences, since I placed some UI elements to the side. But still, thank you for your feedback!