The story inspired by Little Red Riding Hood definitely fits the theme perfectly haha, since the wolf is, without a doubt, an unwanted guest (actually, it even reminded me of my own game, where a wolf is also the unwanted guest).
I have to admit, I was really confused about how to play the game. Even after reading your tips in the comments below, I struggled to get past the first level. Without a doubt, a tutorial would be essential to make the gameplay more solid, linear, and progressive.
I really liked the art you created, along with the atmosphere and the wolf's jumpscare on the screen. I believe there was a resolution issue in the game because when I opened the menu, I could only see the edge of the buttons on the left side of the screen, almost like they were cut off, and I almost couldnât start the game because of this. (Strangely, this has happened with several Unity games Iâve played, but I have no idea why).
I also read about the puzzles you added to the game and their functions. Although I didnât reach them, unfortunately, I can say they were great additions and seem varied enough to keep the engagement high throughout the gameplay. Definitely a very creative touch on your part.
However, remember that itâs essential for the player to be able to at least get through the first level to feel motivated to try the others. Thatâs why itâs always a good idea to include as many explanations as possible, especially at the start of the game.
As a developer, I appreciate your effort. With limited time, you managed to deliver something playable, which is already a great achievement. Congratulations on the game, and good luck with the jam!