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It can be done, but sometimes the AI doesn't generate the code correctly, and other times it doesn't work at all. The most effective approach would be to use visual programming languages like Scratch and his mods, construct 3 And others, I've tried using that, but it never worked well for me; in my opinion, I don't really recommend it.

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So, in fact, no one will forbid using it, but still, I think knowledge of the basics of programming will not hurt, at least to identify errors and unnecessary lines. The only thing I don't understand exactly is when AI is used for creative work such as writing music, creating graphics etc. I remember once trying to generate code in lua using crooked AI. The most absurd thing then was that instead of making a reference to the player, the AI created a variable named "player". AI will replace humans," they said

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For generating code, I'd recommend using Copilot because, in my opinion, it generates the best code. I once made a 3D raycasting game in HTML, and it did better than I expected, without any errors.

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Well yeah It also depends on which AI to use

Yeah!

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Gemini is also good for generating code. I've tried both Copilot and Gemini, and they both have the same issue: sometimes when I ask them to create a game And I ask to modify the code, the game stops working And that's what bothers me most about using AI to generate code, Sometimes it manages to fix the errors, and other times it doesn't.

This is a common problem, and I experienced it as well. I tried different AIs, and I couldn't believe that one of them fixed the bug in my game in literally less than half an hour

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What I like most is, AI would generate the code quickly, well, Only some