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I'm incredibly excited to see the full host of jobs for Jig, as I love the thought of mundane-seeming little side jobs for good pay that sprinkle neatly into an ongoing campaign. This trio's fun, but the escalation from 2 to 3 isn't quite right for me, and a lot of the meat of these jobs (the info behind them, what is really going on, and the consequences of doing them) all feels like it might not ever make its way back to the characters involved - fun for dramatic irony, but could be unsatisfying for some groups.