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I looked at the shot damage code (possibly for the first time since 2014). I'm tracking the kinetic energy of a shot. According to a comment in the code, an 18 pounder shot at 500m/s penetrates 2ft of oak, and I call it a hulling if the energy is more than that (with some randomness). For damage to crew and rigging etc. I just came up with some numbers that seemed reasonable, which shouldn't be hard to tune.

I set the rate of fire at the maximum plausible one. I agree it's a touch high. It would be good to model this better, and change it over time with crew strength and morale etc. Some of the code for this is there already but I'm afraid I'm unlikely to get around to fixing this up.

(And sorry, it looks like the 9 lbers are actually firing 18lber shot.)

Minor adjustment to the statement on rate of fire (gunnery manual suggested 5 minutes for the first three discharges as stated - my interpretation is loaded to unloaded). the first 20 rounds in the first hour, five minutes between shots after one hour at that rate of fire. This for naval pattern iron guns.