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PEAK Gal Game, very cool Aesthetic!

Thanks so much for playing! Yeah the starting point was really just "tomogochi" so a girlypop type design just felt natural lol. A game called Don't Stop Girlypop  came out recently and all I saw about that game was you have a tomogochi at one point and I immediately thought that would be an awesome core mechanic instead of the like side mechanic it seemed to be in the game. So that was where the Tomogochi idea rooted from!