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(2 edits)

The game is quite nice overall, and I personally enjoy this kind of theme and especially dodging the ghosts’ attacks was really fun.

However, the visual design feels a bit inconsistent. For example, the objects and windows look quite detailed, while the character appears simpler in comparison. The gameplay itself is enjoyable, but I didn’t quite understand one part, it seems like when we enter a door, we end up in another area, which felt a bit odd.
Also, when standing next to some colliders, the ghosts seem to bug out and can’t attack the player. You might want to adjust the colliders and improve the ghosts’ AI a little. Also, you could replace the in game cursor with the weapon’s crosshair I love it

(+1)

Yep, I agree. Time was short and this was my first try coding an AI enemy that can follow the player. There are some problems with the collisions but for a first time I think the results are pretty good. Thanks for your feedback!