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Before testing, I browsed through some of the comments and saw that you weren't able to finish some things. It's a shame because better guidance would definitely have taken the overall level of the game to the next level.

First of all, I want to congratulate you on the atmosphere—it’s really creepy (in the best possible way, of course). The atmosphere is, indeed, quite oppressive, which fits well with the sense of urgency we have to act with (since, according to the game’s story, we are the intruders).

The main menu is also really nice. I like the style and how it's organized, though I had the impression that one option is a bit too far from the other (but nothing that detracts from the experience, just a personal observation).

Well, I believe the biggest challenge in the game comes from the lack of clarity in the path to the objective. Don’t get me wrong, the objectives are clear, but what makes them hard to grasp is the lack of any indication of which way to go. In its current form, the first objective already feels excessively difficult, which could discourage more casual players.

To address this, I would suggest at least having a complete tutorial up until the first objective is completed. This would be enough to help the player understand how the game works, providing them with the first few steps so they can, on their own, unravel the rest and fully enjoy the exploration and discovery aspects of the experience.

The 3D models also look magnificent. It’s a shame that I couldn't fix the brightness bug, despite trying all the solutions you suggested, as it prevented me from clearly seeing the details of the objects.

Despite everything, I would say it’s a good game. We had limited time to develop, and I completely understand that you did your best within those days, so congrats on the effort, and I wish you the best of luck in the jam!

Hey! today i updated the game, i appreciate if you can take a look!