Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Had great fun with the demo and completed everything that can reasonably done. I echo the sentiments about Mithril. Perhaps some of the Mithril based artifacts, rather than simply giving you some there and then, can be buffed with multipliers so dens drop more per kill rather than giving you just 1 or 2 there and then. Obviously, the dens health scaling is also problematic, but I suspect you'll figure something out on that for the full release. 

This brings me to one of my big questions for this. I've sunk around 180 hours into the demo on browser (mostly idling while I'm AFK etc.). I have also wishlisted it on Steam and definitely intend to pick this up when it goes live. There is however one thing that slightly puts me off, and that is the prospect of starting from square one. I just downloaded the game as you've said it runs better and late game is laggy and I'm right back at square one. It's painful. Especially having played with all my prestige boosts etc. Any way/plans to implement something that can copy a save over or import a save for a full release?

(+1)

I'm planning to add artifacts, prestige upgrades and even normal upgrades in the Spelunker's Lodge building, that will increase Mithril drop chance. I'm even thinking about adding occasional active "golden cookie" clickable events that can drop mithril.

It's unlikely you'll be able to transfers saves from the demo to the full game, because a lot of new stuff will be added and restructured, which would be difficult to keep properly functioning and not breaking. But I think the joy of these games is anyway to replay them in fresh new light, and there will be bunch of new content to try, so I'd think as a player I'd want a clean new slate anyway.

Thanks a lot for playing, wishlisting and the feedback!

That's very fair feedback. To be honest, by the time the full thing drops on Steam I'll probably have forgotten about how it plays in the demo end game. I also didn't think about the fact that it will be effectively a new game with new stuff. Fantastic work on it. I'm into the idea of clickable events. Adds a little reward for active play. 

I think maybe a clear option would be nice, especially for the low end devices.

I don't understand what you mean. Clear option for what?