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(2 edits) (+1)

I love the concept of players being trapped in a shifting maze of rooms. The mechanics of moving from room to room also seemed fairly streamlined once I got my head around it. 

The visuals and vibe are perfect for a harrowing trek through a liminal space. The image of the shopkeeper on the cover alone drew me in just like the players would be drawn into the shop! 

A point for additional polish, I think bolding the reference to Return to Start at the bottom of page 3 would help folks find it more easily.

I think this module is an excellent 1-2 shot to nestle into Prospero’s Dream!

Great polish note- noted. Thanks!