It was a cool little idea of throwing all that you find at the enemies. The controls were really hard to manage unfortunately (non-typical use placement of strafe vs turns and that S didn’t back up). It did make the enemies much harder than intended due to me pressing the wrong buttons all the time.
There were some oddities with the enemy behaviors too in when they were allowed to attack and when you could wait for them to move closer and when you couldn’t.
I think I might have gotten to the final boss? Maybe? But unfortunately I died. In part because I had to turn around to face it. And that I think was a bit unexpected too, that turning cost a “turn”. Same for accidentally walking into them or a wall, i.e. attempting a move that wasn’t allowed.
But I did enjoy playing the game, placing all upgrades on a single type of item. As I said, a really interesting battle system that could be expanded and elaborated on.
Playthrough: