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Just like a primordial soup battle! Great job!

A few ideas:

- Movement is 99% great, there are moments it genuinelly looks like something seen from a microscope; The 1% that is not is that when you stop it feels a bit "abrupt".

- Maybe it would make more sense if the orange circles were somehow related to the bigger cells, not completely random (maybe they could pop out from a cell after you engage it);

Bonus:

- Emergent gameplay moment: I was almost out of "ammo" with tons of triangles between me and the next orange circle. Then I reallized that instead of dodging them, I could stay behind the spare dots and push them around, using them as a shield to get to the orange circle.

Keep it up!

Thanks a lot! For playing it and for the great feedback!
The movement part could use some friction, maybe thats the 1% missing, I will definetely try it out.
I was thinking about giving some kind of bonus after killing the spawner enemies, I could use a random factor to give you some orange circles sometimes and some other bonuses other times. But yeah, I'm not happy with the way they just spawn and definetely need some improvement there!
This kind of feedback is really necessary, thanks for taking your time writing it!