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I like how you work with the theme, but when I play, I felt it would be much better with roguelike mechanics. But I still love your style, especially the ghost boss!

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That's an interesting way to think of my game 

could you give me an example of what you mean ?

I propose to enhance the game by increasing deaths and introducing bonuses post-death, and making gameplay more repetitive, similar to roguelike games.

cool idea , Iam still planning for the game update so maybe I will include it