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Fates Gamble: a Russian roulette horror game with an interactive story!!!

A topic by Chillitch created Feb 23, 2024 Views: 21,166 Replies: 507
Viewing posts 401 to 411 of 411 · Previous page · First page

Media Update:

I edited the script to my devlog video more. I'll be recording tomorrow if I can. I'll show off some pixel art for my ROLE items, though.

Art Update:

Finished recording and doing art for my next video yesterday. I'm going to be editing tomorrow.

Media Update:

I'm editing my video with ShotCut instead of Clip Champ. I see both its flaws and advantages. The main problem is that its SO CONFUSING and doesn't tell you what's happening most of the time! Anyways, I thought it would be best to use Shotcut instead, since I've whined about Clip Champ not working at some times. AT FIRST I was ready to give up, because Shotcut is confusing, but I think i like ShotCut more. I feel a lot faster with Clip Champ but ShotCut is not only more advanced than shotcut, but runs faster. Which means I don't have to worry about lag as much on Clip champ. Granted, there is still lag, but its a lot better on ShotCut. Hopefully no more problems persist in Shotcut.

Hopefully I can finish my video this week.

Media Update:

Accessory Update:

I added the squid-phone instrument and also tested out the instrument powers. theyre working good. 

Item Update:

Fixed a bug where the padlock animation wouldn't play. I'm gonna see if I can fix some bugs with the briefcase item though. 

Fixed balance with the Briefcase. The briefcase would only activate if the Opponent was hit 3 times, I have changed this. 

Object Update:

Also I fixed a bug involving objects still showing even when i coded it not to. (If yall remember the lamp)

Miscellaneous Update:

Ok so I decided for Party members to have instruments. So you can have a Carnyx while a party member has a Squid-Phone. Gives more reason to have party members for ROLE.

Music Update:

Made by Roxanne Raccoon!

Go follow them on bluesky: https://bsky.app/profile/shattered-flames.bsky.social

And Youtube: https://www.youtube.com/@ShatteredFlames

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WE HIT 20,000 VIEWS LESSS GOOOO


I apologize for not updating much here. Its so much easier and faster to make post on Twitter and Bluesky compared to here. I hope to update more here, but i haven't been able to do much.

In the mean time, go check out my jacksepticeye game jam video:

Item Update:

The briefcase exploding does -6HP now and can work for 2 enemies instead of 1. 

Music Update

I have changed the music, got my X or Bluesky to check it out.

Miscellaneous Update:

I'm thinking about adding some more horror to the beta. I remember O_Tire said that my beta isn't scary and i told him "Well its just a beta." However, the more i think about it, I wish i listened. I'm going to try to make it more scary. Also fixed some bugs. APPARENTLY, players couldn't access chance mode...ugh, fixed.

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Item Update:

Honestly, I've been thinking of adding more items. Not ones that are for battle but more like something from the old Metal gear games or Zelda, where they're used to get past certain areas and give a sense of progression. This was a suggestion given by my BF Wubbzy about putting in special items after you kill a boss. I was at first against the idea but I'm thinking he's right. Also, I got inspired by this video:

I don't think I will be able to follow everything in this video, but it helps me get a better idea of how I should make the dungeons of my game and how I should pace it. What's funny is that I actually have something similar to the metal gear call cutscenes. In my game you can call the Opponent (or the Opponent can call you) to get certain info, kind of like an instruction manual. I also think it will help with people who aren't that good at the game. Now that I bought the og metal gear games on steam, It's funny to think I went full circle, haha. I think playing them will really help.

To give a little bit of details, I'm thinking of adding gloves that give you super strength and you can plow through walls with it. I also have an item idea to slow down time, thanks Dead Space. I wont reveal everything though.

Story Update:

Rewritten some lore for the Opponent.

Also in the beta, I added some hints the what the full game's story is like at the very end.

Enemy Update:

I'll see if I can have some enemies in the beta inside dungeons. Though they will be more basic I want to show off the chase sequences in the game, so I can show what the game is truly about. I really want to make the beta more scary, like what O_Tire said. 

Miscellaneous Update:

I will be posting some new SFX and music on my bluesky and Twitter. Go to my Itch.io page to find my social media.

ART Update:

crayon made explosion!!!!!!!!!!!!!!

Also I fixed an error with the dark space, where if you look closely, it cuts off a bit. This is fixed with the improved one.

Map Update:

Hey wassup. I got a good plan for how I want the map to go for the beta. Yes I'm adding a short dungeon to the game with enemies roaming around :3 

Item Update:

Also I tried to have an item that would detect enemies in a level, but I'm having a tough time implementing it.

Item Update

Remember me talking about that item to detect enemies? Well that will probably be exclusive to the MV version of my game. GOOD NEWS. I made another item based of "Signalis" called "Flares". Use them so enemies cant revive! 

Miscellaneous Update:

Also added more SFX and added a warning, since my Dad suggested it.

Art Update:

Here's some progress. Sorry that they're blurry for some reason. Also I have some sprite art for the enemy, but I'd rather not show you till beta 3 comes out. >:3 If you're wondering, green tiles are how the player heals themselves. 



Viewing posts 401 to 411 of 411 · Previous page · First page