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As a loop style game I think this works really well.  I've played it a few times and seen the loop a lot and the scene changes are still a gut punch.  The minimal descriptions and viewpoint delineations (even if they're complicated) are evocative, and as a former DOS kiddo the layout design was a lot of fun - I wouldn't have expected it to work, but everything does manage to come together effectively.

I don't think I'm the only person who kept thinking there was a way to escape the loop, that's almost always how these kinds of games work.  As a package it's fine but it's probably a natural reaction for some players to think "oh I bet there's a trick to it..." (I'll be honest, I keep thinking this)