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(1 edit)

Hello! Thanks for the ideas!

1: The ability to create many SEPARATE sprites with the same texture but different colors.

For now, I'm focusing on the standard kernel, but multisprite support would be one of the first things to do, once that was done.

2: The ability to draw lines from one sprite to another or from one coordinate to another.

OK, I opened an issue in order to look at this later:

https://github.com/haroldo-ok/vcs-game-maker/issues/190

3: The ability to create games ranging in size from 4 KB to the maximum for the Atari 2600.

https://github.com/haroldo-ok/vcs-game-maker/issues/168

4: The ability to perform actions over several frames, for example, we take an action that can only be performed once and perform two such actions in a row (or more actions).

That could techinically be done by using variables and conditionals.

5: Ability to use multiple colors per sprite (maximum 8 colors on screen) along a line, as well as for backgrounds.

- Sprite: https://github.com/haroldo-ok/vcs-game-maker/issues/166

- Background: https://github.com/haroldo-ok/vcs-game-maker/issues/166

6: Ability to create music or special effects in a special place (already available in VCS Game Maker).

https://github.com/haroldo-ok/vcs-game-maker/issues/46

I forgot to add that can also add a menu to VCS Game Maker (like in Minecraft) where you can change the project settings, its name, and auto-saves (do not delete saves that are less than a month old or the time specified in the VCS Game Maker settings)

Do you mean some form of version control?


the ability to change the project code without running the emulator. 

https://github.com/haroldo-ok/vcs-game-maker/issues/133

(+1)

The menu in VCS Game Maker will be used to configure VCS Game Maker itself, to configure the project, and for other purposes.