Thank you for your kind words! I'm afraid I am not familiar with Godot (I know it, but have never used it). Most fonts out there (including mine) are not optimised for game engines... especially not for pixel art games. It will be tricky rendering these out at small resolution and making them still readable... I guess, if Godot works anything like GameMaker, you can just set the render size of any font loaded in to anything you want (like 16x16, 32,x32 etc.) and it will do it... and you probbaly have some aliasing/smoothing options there you can play with to see which settings work best? The real solution to making any font look well in a pixel art game would be to render the font off as a kind of sprite sheet (not sure what the process/term for Godot is) and manually edit each character in the sheet to be crisper/more readable, then load that sprites sheet back into the game as an image font/font map. Sorry I can't be of more help!