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Thank you for your kind words! I'm afraid I am not familiar with Godot (I know it, but have never used it). Most fonts out there (including mine) are not optimised for game engines... especially not for pixel art games. It will be tricky rendering these out at small resolution and making them still readable... I guess, if Godot works anything like GameMaker, you can just set the render size of any font loaded in to anything you want (like 16x16, 32,x32 etc.) and it will do it... and you probbaly have some aliasing/smoothing options there you can play with to see which settings work best? The real solution to making any font look well in a pixel art game would be to render the font off as a kind of sprite sheet (not sure what the process/term for Godot is) and manually edit each character in the sheet to be crisper/more readable, then load that sprites sheet back into the game as an image font/font map. Sorry I can't be of more help!

That appears to be a complex matter. I had assumed it would be compatible with game engines, and I apologize for any misunderstanding. However, I will not be requesting a refund and will continue to support your endeavors.

Thank you. Technically, they (and every font out there) *is* compatible with game engines... just not "optimized" for them by default. They will all "work"... and for high res games they will be perfect! But at lower resolutions/pixel art games... it's better to manually edit for optimal results!

I'm gonna try some edits and give you an update if they work! Thanks a lot for your time.