Hi everyone!
I’ve just released Sprite Animation Builder, a Godot 4.x editor plugin designed to make importing large sprite packs much faster.
When working with characters that contain dozens of animation folders, creating every animation manually, adding each frame, checking their order and configuring playback settings can quickly become repetitive.
Sprite Animation Builder automates that process directly inside Godot. Select an AnimatedSprite2D, choose the root folder containing your sprite sequences, scan it and review the detected animations before generating the complete SpriteFrames resource.
You can still rename animations, adjust their FPS and loop behavior, exclude folders such as FX or Weapons, and choose whether to replace, merge or update existing animations. Frames are also sorted naturally, so files such as Frame2 and Frame10 are placed in the correct order.
The plugin is currently available with a launch discount:
https://asago.itch.io/sprite-animation-builder
The character shown in the showcase comes from Pixel Prototype Player Sprites by Dead Revolver and is used with permission. The sprite pack is not included with the plugin.
I’d be happy to hear your feedback, especially about what you would find most useful next: reusable import presets, bulk editing tools or spritesheet support.









