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Yeah, I enjoyed that!

The controls felt good (I didn't have the control lag issues), the shotgun felt powerful, the long reload had me scrambling for cover. I'd add more enemy types though. Maybe a ghost that attacks from super close distance? Right now the tactic was to just keep the distance. Also, I have a hint when it comes to writing enemy AI- set the walk target near the player (but not exactly on player position), and change it randomly every few seconds. This makes the enemies move in a manner that's hard to predict, but still focused on the player.

The graphics were ok, but I really enjoyed the player's animation. The fact you made sprites for every aim direction- that's extra effort, but it makes your game look more cool!

The sound was ok. Shotgun sounded good, the rest was all right.

As for the use of the theme... THIS TIME, IT'S YOU WHO HAUNTS THE GHOSTS!

Seriously though, I had lots of fun, keep it up! 

Thanks a lot really for this feedback. Yeah our plan was to add some more enemies but didnt have the time so we just used the same one but made it more powerful (instead of 2 bullets it shoots 5). It was my first time making an AI that can follow the player and it was pretty hard to make it less buggy (it still sometimes get stuck in walls). Good idea about the AI, will use it in the future. Thanks!