Hi! I've finally updated the template repository with a working demo and better bindings. There are now utilities to transform Hoot vectors into JS typed arrays, in order to pass them to WebGL buffers, so it should save a lot of headaches. There is still some work required to make some of the API useful, for example glGetShaderParameter and the like return `(ref extern)`, so there needs to be some JS wrapper around them. Hope you find it handy!