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I liked the concept of delivering ammo to turrets in a tower defense, I think that has some potential.

The lag during the planning phase (which might be web only?) made the experience really rough, once in the actual wave it thankfully disappears but it made me really not want to replay stages.

I wish the ammo transport mechanic was a bit more fleshed out, it's very basic right now. Some of the level design is also a bit weird, very big space but you only get a few turrets. I generally wish you had more turrets to manage at once and that the game was more tuned around a bunch of turrets not having ammo as you try your best to supply them.

The setting menu doesn't seem to do anything on web at least. Landmines didn't seem to work either for me but maybe I'm stupid.