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Why did you come here? I came because of the art style and the gameplay that I saw in the showcase video. If you came for the same, then you might as well download and play before you read this.

What I Was trying to say above is the gameplay shown in the video is exactly what you get when you play this game, "well dah..." no but really there is nothing more and nothing less. There isn't anything surprising or curious about this game, but at the same time it looks and feels pretty much exactly what you would want/expect when you play this game. Let me explain...

If you saw this art style and thought it looked cool, then when you play the game if looks a bit more crisp and the camera moves more smoothly now that you are actually controlling it now instead of watching a 720p video. But after a while the blue and while semi pixel style gets a little dull because it's just 2 colors from pretty much the same perspective (even though you can turn the camera) gets a little boring. This game would really benefit from some perspective shifts even once in a while to break up that dull feeling. Like maybe when you interact with your phantom memory it shifts to first person, maybe the camera shakes sometimes because of lighten strikes, maybe the camera zooms in for a few seconds the first time you encounter an enemy. If it did just a bit more with the scenes in general, it would go a long way.

The story is present here but it's really in the background but at the same time that is kind of the focus of the game. Again, this isn't entirely a bad thing and let me explain the first sentence a little better. This isn't an objective in this game, your car just broke down, and you are just kind of in a mansion now (from what I remember). As you just randomly explore the mansion (it's not random there is only a certain path you can take) you come across notes and memories that unveil I guess story. I'm assuming you and this mansion is tired somehow, but that is because I'm trying to pay attention so that I can write these reviews. In reality you are just like what am I doing and why am I here the entire time, which doesn't get explained because that is what the story is trying to tell you over time. But the devs forgot that we aren't this random guy whose car broke down in front of the mansion, we are just playing a game, so you should give us incentives to play and go on. It's like that thing when you watch movies and the audience is in on something that the characters in the movie doesn't know. It's hard to make a game interesting by just mystery alone.

This review is long asf anyway...

The gameplay was something else that I wanted to try out. I personally have never played a smooth turn isometric game before. It felt just as smooth as I thought, I mean you have to change your sensitivity but that's every game. (sorry I'm about to start speeding through this it's too long) The problem I have is the only mechanic in the game is shoot your gun. They introduce a "burn corpse" mechanic, but you only get to use it on like 2 corpses while you kill like 10 to 15. So, for a 45min demo (nice btw) it gets boring a dull because of these things.

I shorten the gameplay paragraph check out my review of the game if you want to read the full thought.

In Summary, If you are into this art style and perspective it will draw you in, if you watch the video, the game plays exact like that, if that's all you want then is perfect. But there isn't anything here past the surface look and nothing here that makes me look forward for the full version, I might have stopped playing the demo if I didn't like the art and perspective so much. I recommend doing an updated demo but I'm not a dev nor a studio, so I don't know the time or funds you have on hand so good luck to you.

45 of 100 rating (For demo)

(atleast 30 means I'd play again if I had to)

Great job and I wonder what's next