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This is a very cool concept and while I do have some issues with the execution It's a pretty creative game for your first one!

The idea of picking the right option based mainly on sound is good but one issue I've had playing is what the sound actually corresponded to wasn't always clear and the movement options I could choose was also not very intuitive. It made the game feel a lot more trial and error than a puzzle.

You spend a lot of time just slowly crossing the screen when your only gameplay choice happens multiple seconds before any of that happens so it ends up leading to a more frustrating experience if you aren't able to pick the correct choice right away.

I think this is the kind of game that would benefit from a consistent design language( i.e. elements that behave in a known and consistent way) that you slowly teach the player through each stage. This would make those multiple choice stages feel a lot better as they would both be about trying to interpret the sounds and about recalling your past knowledge.