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I was not expecting to see Sand Bird from Sunshine in this jam, that's for sure.

The general atmosphere at night is pretty nicely accomplished despite the very small amount of assets.

The game is a bit janky at times but it's at least not very frustrating due to there not being any consequences for dying but it also removes a lot of what makes this kind of game fun since in the end you are kind of just following an extremely basic script when you play this.

Since you mostly just end up waiting for you to be able to deliver I was a bit disappointed not to see the Sand Bird used in a more creative way, I think there's room to do more things than Sunshine ever did with that concept.

Thanks for your feedback. The plan was to replicate the Sand Bird level from Sunshine just with a twist to deliver packages while trying to stay on this unruly bird. But I ran out of time so just had to slap together a much worse version of the game than I intended!