The art is nice but I'll echo what a lot of people have said, despite a lot of attempts the game was essentially impossible.
I understood the idea of delivering colored boxes to the colored areas but the exact behavior of the enemies was confusing, there's a few things I picked up on but none of it was helpful in actually being able to string a successful run.
I would be curious on how this game feels with the enemies toned down whether that's speed, detection range or other changes.
You can get out of bounds on the level where your spawn exit faces south by going to the sides behind the building but there's nothing interesting you can do with that.