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(6 edits) (+2)

Edit 4 2025-11-13

Having given it another couple goes, the biggest quality of life updates I would add are…

  • Moving “useless” cards to the bottom of your deck (e.g. start of round effect cards) but only if you don’t plan to have bosses that seal the 1st card drawn in your hand, etc.

  • Threat range indicators on enemy turns, flickering on your HP bars and shields, for min and max damage that could be dealt. (Like clipboard would show 2 solid yellow, while spit, a range of 1-3, would show 1 solid yellow, and 2 blinking yellow)

  • Stealing nintendos little faces idea, icons for the status effects added to the tooltips and attack descriptions would be helpful.

  • Show deck on the ending screen so you can examine or screenshot it.


  • Another couple rounds tried, and I feel like the opportunity to get marginally improved basic attack items (e.g. plain knife) is just a little too rare. I am winning without them, but they aren’t coming up even on reroll.

  • An item to convert turtling into damage boosting would be nice. I had a run where I went silly shields - like starting a round with 12 shields and all I wanted to do was convert some shield to damage.

  • The nub universes should be a lot cheaper, or the max HP lifting item should continuously keep going. I haven’t felt like they are worth it.

  • I have only bought small bandaids once and never again. I think they should be cheaper or reusable.

I’ll edit if I think of more things.