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i agree that the game is too hard.

i think having ammo (vs. just allowing infinite spellcasting) doesn’t feel like it adds to the game design.

also, you should add gamepad controls! it should be pretty painless in godot (you just need to add buttons for UI confirm, jump, and cast spell. i think the move buttons are already bound).

there seems to be a lag spike some of the time when casting spells? usually only the first couple times. it might be shader compilation, but i don’t know much about that.

i think the feel of it as a platformer is very nice (i.e., the movement speed and jump heights.) what would really enhance it is a quiet landing sound effect when hitting the ground from a jump, some dust particle effects when hitting the ground (i’d go for something cloudier than the initial jump particles) and some (quiet) “step” sound effects while running. that will probably make everything feel a lot more tactile.

and i want to re-emphasize that the art looks great! nice animations. Yttrith has a lot of personality.

good luck with your project!

Thank you for the detailed feedback mucrow. It being too hard is a common criticism it seems.