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sts

It would not take very much for this to become a game I replay for dozens or hundreds of hours. The game looks, sounds, and (for the most part) feels great!

Just a few critiques:

  1. The single shot before reloading makes the combat feel super slow. It effectively just made it feel like a long cooldown instead of a reload. Making it more of a shotgun blast would make the single shot nature feel a lot better but obviously there's a million ways to handle the gun.
  2. It was extremely easy to just kite the enemies around and never get hit. I never felt like I was in any danger after the first time I had a zombie run at me. More variety or faster projectiles possibly? Again, a million ways to handle it.
  3. Not sure if it was intended but the ghost fired at me from rooms I wasn't in on more than one occasion. It felt unintended but I could definitely be wrong.

Overall a fantastic game. As I said, a bit more content added would really take this game up several levels. Thanks for making this!

thanks very much for your kind words !!!!

1 - agreed

2 - yeah I was planning to add an enemy with the ability to show all the hidden monsters  around it when killed and tow more levels , thats would have added more depth , diffecalty and stratigic thinking to the game , but I ran out of time

3 - " it's not a bug it's a feature " ;D I thought that would help the players find the boss if it's near them so I keep it in the game

Thank again you for your detailed feedback and suggestions. 

almost forget to tell you ..

don't forget the secret of the hiding ghost