Hello again (Not sure if I should start a new thread since this one's getting pretty long...)
So as I'm using the Maria64 engine, I'm trying to clean/organize it a bit so that it'll be easier for me to work with as I make my game. This project of mine will be my next Steam release so I plan on going all out with 3D animated character models, realistic water, lighting, etc...
Recently though I'm having trouble with the collision relating to cylinder blocks. As you can see in the video here, the first cylinder's collision works as expected, but with the 2nd one (that's closer to the edge of the level) my bird character is able to clip through half of that cylinder. So the collision shape for that one is only a semicylinder. I have no idea why this is happening (and I tried checking if this happens in the original OpenWorld project too, but I'm not using the Skelani system for my character so maybe that messed something up in relation to hitboxes/collision?) Do you know what could be causing this?