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The first impression was a bit rough, the gunplay is rough and the enemies very unforgiving but after a bunch of attempts I ended up having quite a bit of fun with it!

I enjoyed the movement a lot, I wish the level design was more built around it. There's a lot of obstacles and the enemies are really aggressive so it never leaves you with enough time and space to really express your skills with it which is a bit of a shame.

I liked that there were a bunch of different weapons it gave something else to try after every death but I wish the ammo dropped by enemies was a bit more obvious, it took me way too long to realize those weren't just random confetti.

The delivery aspect of the game could have had a better contextualization rather than only the UI, I was quite surprised to just be jumped by a "FINISH" overlay at the end of what looks like a random room, I wasn't sure why or to who I delivered anything.

Some checkpoints or way to heal would have made the experience a bit smoother to go through but I assume that and a bunch of things came from a lack of time. Still had a fun time overall!

Oh yeah, you can also get out of bounds at one point, sadly nothing much to see or do there and since there's no death plane you'll have to restart the game if that happens.

thanks for the feedback, if i had a couple more days, they were the exact things i was gonna work on, but its good to see that the movement was fun enough anyway. I noticed how you could get out of the map, and i just left it cause im lazy, could of maybe added some easter eggs, but thanks for your thoughts!